![]() Special mention has to go to the traction control settings. Like many driving games, GT Sport isn’t brilliant at replicating lift-off oversteer, nor the operation of a limited-slip differential in a FWD application. ![]() The only real blight is with the front-wheel drive cars - they’re a little more two-dimensional. All the cars I’ve tried thus far are wholly satisfying to drive, but it’s arguably the slower, softer stuff where the developers’ understanding of car physics really shines. There’s a real sense of the designers thinking properly about things like body roll, steering response, balance and what a car is supposed to do on the limit. Of the handling models from the three racing games that have come out over the last few weeks, Project Cars 2’s is unrealistically twitchy, Forza 7’s is perhaps a little too forgiving, and Gran Turismo Sport’s is just right.
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